Posts Tagged “Development”

Learn Xcode Tools for Mac OS X and iPhone Development

Product Description

This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode Developer Tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone.

  • Comprehensive coverage of all the Xcode developer tools
  • Additional coverage of useful third-party development tools
  • Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications

What you’ll learn

  • The book is holistic, providing a comprehensive sweep across the available development tools.
  • The book is structured, taking a logical and progressive journey from the basics to a firm understanding of the purposes, benefits, and limitations of each component of Xcode’s developer tools.
  • The tone is friendly and accessible—we wouldn’t have it any other way.
  • The book fills a niche—there is no other single book that focuses on this collection of developer tools.

Who is this book for?

All Mac OS X and iPhone developers who want to develop applications more efficiently by taking advantage of all the tools Apple offers in its Xcode suite, as well as many indispensable third-party tools.

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Learn Xcode Tools for Mac OS X and iPhone Development

August 30, 2010 Posted Under iphone

Beginning Smartphone Web Development: Building Javascript, CSS, HTML and Ajax-Based Applications for iPhone, Android, Palm Pre, Blackberry, Windows Mobile and Nokia S60

Product Description

Today’s Web 2.0 applications (think Facebook and Twitter) go far beyond the confines of the desktop and are widely used on mobile devices. The mobile Web has become incredibly popular given the success of the iPhone and BlackBerry, the importance of Windows Mobile, and the emergence of Palm Pre (and its webOS platform). At Apress, we are fortunate to have Gail Frederick of the well-known training site Learn the Mobile Web offer her expert advice in Beginning Smartphone Web Development. In this book, Gail teaches the web standards and fundamentals specific to smartphones and other feature-driven mobile phones and devices.

  • Shows you how to build interactive mobile web sites using web technologies optimized for browsers in smartphones
  • Details markup fundamentals, design principles, content adaptation, usability, and interoperability
  • Explores cross-platform standards and best practices for the mobile Web authored by the W3C, dotMobi, and similar organizations
  • Dives deeps into the feature sets of the most popular mobile browsers, including WebKit, Chrome, Palm Pre webOS, Pocket IE, Opera Mobile, and Skyfire

By the end of this book, you’ll have the training, tools, and techniques for creating robust mobile web experiences on any of these platforms for your favorite smartphone or other mobile device.

You’ll learn how to:

  • Build interactive mobile web pages that comply with industry standards and best practices.
  • Develop web sites using the markup languages of the mobile Web: XHTML-MP, Wireless CSS, and WML.
  • Use Mobile JavaScript and Ajax for client-side web interactivity.
  • Adapt the syntax and design of mobile web pages to target smartphone models.
  • Enhance mobile web pages to target advanced features of smartphone browsers.
  • Validate and compress mobile markup to optimize for network transmission and browser performance.
  • Simulate smartphone browsers using emulators and development tools.

Who is this book for?

Mobile application developers and their managers need to learn mobile web technologies because it’s in their economic interest. Time-to-market and opportunity costs are significantly lower for web-based mobile applications than for native ones.

Desktop web developers at software companies and IT departments of non-technology businesses need to learn mobile web technologies to meet the demands of managers who will soon be asking them to “mobilize this web site.” These developers will want to do the minimum work possible to maximize the compatibility of their mobile web sites. The standards-based approach advocated in this book will allow them to build gracefully adaptive and portable mobile web experiences that perform well across mobile browser platforms.

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Beginning Smartphone Web Development: Building Javascript, CSS, HTML and Ajax-Based Applications for iPhone, Android, Palm Pre, Blackberry, Windows Mobile and Nokia S60

August 28, 2010 Posted Under iphone

Safari and WebKit Development for iPhone OS 3.0

Product Description

The must-have reference for building and optimizing Web applications for Safari on iPhone 3.0

The iPhone offers a compelling Web-based application development platform revolving around its built-in browser, Safari, which is built upon the open source WebKit framework. This must-have book serves as a hands-on guide to developing iPhone and iPod touch Web applications.

Beginning with an introduction to Web application development for iPhone, this unique book then covers invaluable information on working with mobile and touch technologies, utilizing iPhone UI frameworks, and designing, styling, and programming the interface. You’ll discover how to move Web apps to native apps and much, much more.

  • Walks you through the process of developing Web applications for iPhone and iPod touch
  • Covers how to design and develop applications that emulate the look and feel of native iPhone apps.
  • Instructs on how your Web app can respond to finger touch events that are a core part of the iPhone event model.
  • Shows you how to create Web-based offline applications using the latest HTML 5 cache technologies
  • Explains the unique process of moving Web apps to native apps
  • Features a bonus chapter on optimizing and developing for third-party browsers

Completely compliant with the new iPhone OS 3.0, as well as latest enhancements to Safari on iPhone, this indispensable book is a must-have resource.

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Safari and WebKit Development for iPhone OS 3.0

August 27, 2010 Posted Under iphone

Core Animation: Simplified Animation Techniques for Mac and iPhone Development

Product Description

Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.

 

Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback.

 

Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance.

 

Coverage includes:

  • Taking full advantage of Core Animation’s lightweight layers and views
  • Using keyframes to gain complete control over your animations
  • Creating startling effects with Core Animation transforms
  • Leveraging Core Image’s powerful filtering capabilities from within Core Animation
  • Playing QuickTime movies using Core Animation’s QTMovieLayer
  • Using the OpenGL layer to achieve greater control over movie playback
  • Integrating advanced Quartz Composer visualizations into your user interfaces
  • How to use helper layers to draw gradients, composite shapes, and replicate sublayers
  • Adding mouse and keyboard user interaction points, and much more…

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Core Animation: Simplified Animation Techniques for Mac and iPhone Development

August 26, 2010 Posted Under iphone

iPhone Open Application Development

Product Description
“Great for beginners — even if you don’t know object-oriented programming, you can learn from examples on the ‘Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself.”– Josh Content, iPhone DeveloperDevelopers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple’s own toolkit. In this new edition of iPhone Open Application Development, author Jonathan Zdziarski covers the latest version of the open toolkit — now updated for Apple’s iPhone 2.x software and iPhone 3G — and explains in clear language how to create applications using Objective-C and the iPhone API.Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that:Display status bars, preference tables, and other standard elements of the iPhone user interfacePlay pre-recorded files or program-generated soundsRead and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbarsRead and respond to changes in orientation when the user turns the phone aroundAnd more. The first edition of this book developed an instant following and became the center of a movement. The second edition of iPhone Open Application Development will make this open source toolkit an indispensable part of iPhone application development.

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iPhone Open Application Development

August 17, 2010 Posted Under iphone

iPhone Game Development

Product Description
New Apple Developer Series!

A technical and business guide to creating and selling iPhone games

If you’ve always wanted to develop a cool iPhone game application and sell it for big bucks, this book is for you. iPhone Game Development covers all technical and commercial bases, from how to sign up for the Apple Development Program, master the development tools in the iPhone SDK, publish your game to the App Store, and convince people to buy it.

You’ll find full coverage of Cocoa Touch and other great features of the iPhone SDK, plus pages of real-world examples with step-by-step explanations. The book also includes loads of royalty-free code you can use for commercial development.

  • Apple’s iPhone is not only a mobile phone, it’s also a game platform rivaling big names like Nintendo and Sony; anyone can sign up for the Apple Developer Program and publish their works to the App Store
  • This hip book written by two successful gamers with over a decade of game development experience will teach you both the technical and business aspects of developing and publishing a game to the App Store, plus how to convince end-users to buy it
  • Includes examples with step-by-step explanations of actual games and apps currently on the App Store
  • A Companion Web site provides royalty-free code from the samples in the book, which you can use to jumpstart your own game development

Save weeks of development time with the expert guidance you’ll find in iPhone Game Development!

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iPhone Game Development

August 15, 2010 Posted Under iphone

iPhone App Development: The Missing Manual

Product Description
Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there’s a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.Get to know the tools for developing your iPhone appDesign a great app before you start codingBuild a complex app with Xcode and Interface BuilderDecide how to brand your app-then beta-test that brand in the real worldLearn the inside scoop on how to get your app into the App StorePromote your product, track sales, and build a strong customer following

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July 27, 2010 Posted Under iphone

More iPhone 3 Development: Tackling iPhone SDK 3

Product Description

Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you.

More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps.

If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won’t find anywhere else.

The Core Data coverage alone is worth the price of admission. But there’s so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications.

Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development.

Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you’ll need to join one of Apple’s paid iPhone developer programs.

What you’ll learn

  • All about Core Data: key concepts and techniques for writing larger application
  • How to utilize a variety of networking mechanisms, including peer-to-peer connections over Bluetooth using GameKit
  • Details on the addition of Bonjour discovery and network streams
  • How to embed maps with Map Kit and use in-application email
  • How to access a user’s iPod library and integrate music into applications
  • Essentials of concurrent programming and advanced debugging techniques
  • Tips on working with data from the web

Who this book is for

All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

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July 25, 2010 Posted Under iphone

iPhone Application Development For Dummies

Product Description
Here’s the fun and easy way to learn how to create your own iPhone applications

Whether you’re a professional developer or an iPhone user with a knack for technology, this plain English guide shows you how easy it can be to create your own cool iPhone and iPod touch apps. The open iPhone SDK offers a world of opportunities, and with the information in iPhone Application Development For Dummies, you can get in on the fun and profit.

You don’t need high-level programming skills to create iPhone apps. iPhone Application Development For Dummies walks you through the fundamentals for building a variety of applications using Objective-C and covers the critical steps for creating applications that get accepted into the AppStore.

  • Apple’s open SDK for the iPhone allows any developer to create iPhone applications
  • This guide helps you develop new applications for use on your own iPhone or for release to other iPhone and iPod Touch users
  • Covers small and large-scale application development
  • Shows how to develop usingObjective-C
  • Enables both novice and experienced programmers to leverage the marketing power of the open iPhone SDK

The iPhone is the hottest smart phone around, and with iPhone Application Development For Dummies, you can create cool new apps to make it even more exciting.

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July 24, 2010 Posted Under iphone

Beginning iPhone 3 Development: Exploring the iPhone SDK

Product Description
Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming.

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July 23, 2010 Posted Under iphone
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