Designing the iPhone User Experience: A User-Centered Approach to Sketching and Prototyping iPhone Apps
Product Description
With over 150,000 apps in the App Store, it has become increasingly challenging for app designers and developers to differentiate their apps. The days are long gone when it was possible to crank out an app over the weekend and refine it after receiving a few not so flattering user reviews. Users now have choices — lots of them. If your app is difficult to use or doesn-t meet their needs, finding another one is just a tap away.
To illustrate, consider the ever-growing field of Twitter clients. There are hundreds of variations in the App Store but only a handful stand out from the pack (such as Tweetie or Twitterific). For most apps, it boils down to one thing: the user experience. The same is true for countless other categories within the App Store; well-designed apps are more likely to attract and retain users. Of course there are other critical aspects of iPhone app development: the coding, the marketing, the customer support. All of the elements must come together.
Designing the iPhone User Experience will help you tackle the user experience part of the iPhone challenge. Three key themes will be reinforced throughout the book: Know thy user, the Design Lifecycle, and Attention to Detail:
- Know Thy User
Millions of people depend on iPhone apps to get them to work, find their next meal, and stay in touch with family and friends. Professionals of all kinds also rely on iPhone apps: doctors look up drug interactions; photographers fine-tune lighting; cyclists find the best routes. To truly understand how your apps can fit into their lives, designers and developers must learn how users do things today, what-s important to them, and what needs have not been met. Part II, Introduction to User Research, will introduce a variety of user research methods. - The Design Lifecycle
Award-winning designs rarely happen overnight; they usually only occur after many rigorous design cycles. To illustrate this point, consider USA TODAY’s iPhone application, which went through at least seven iterations for the article view in their app. These kinds of iterations should happen before you launch your app, since it will save valuable time and money, not to mention the headaches a bad design could create for your user. More importantly, you may only have one chance to impress your users — you do not want to sell them half-baked ideas. Part III, Developing your App Concept, will explain how to iteratively design and test your app concepts. - Attention to Detail
Most professionals know that attention to detail is important, but hundreds of apps fail to incorporate even the most basic design principles. This lack of attention is not merely an aesthetic issue (which is important) it also affects the way apps function. For example, a news article without proper alignment will be difficult to read, and a poorly rendered icon will be challenging to interpret. Apps with a razor sharp attention to detail will stand out because their apps will look good and perform well. Part IV, Refining your App Concept, will show you how to make to your app shine, from visual design and branding to accessibility and localization.
Mastering these three areas will help set your app apart from the crowd. You may not have an award-winning app over night. But knowing your users, iterative design, and attention to detail are important first steps.
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Total Costumer Reviews:(4)

Blends an expert knowledge of what is unique to the iPhone with a deep expertise in the science of developing products that delight users of any platform.
Ginsburg draws upon her consulting experience to deftly apply key elements of the disciplines of user research, interaction design, and visual design to mobile apps. It’s like having a team of experts at your fingertips.
Case studies with entrepreneurs in the trenches of iPhone app design (Foodspotting, Aardvark, Voices, lots more) illustrate how to apply user-centered design to various app styles.
Don’t just release your half-baked app to lukewarm reviews – read this first!

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Browse the app store and you’ll find a ton of bad iPhone application designs, and a few great ones. “Designing the iPhone User Experience” is more than just a catalog of successful apps or UI patterns – it gives you a set of tools for how to approach the design process from start to finish. What should I design? Who are my users? How do I make a prototype? How do I figure out if my design works? What about branding?
Much of Ginsburg’s insights apply equally well to spaces beyond the iPhone as they do to this one device. Android, iPad, and web app designers alike will find a ton of value here.
The case studies are thoughtful and illustrative – not filler.
I have consumed more than my share of design books over the years. “Designing…” is one of the few that will help me both create a better product and a better process.
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The book outlines the steps and thought processes one needs to consider to create intuitive, easy to use, powerful applications. It addresses everything from early user and competitive research to graphic design and iOS conventions and mixes in some very interesting case studies.
Great book. A must read for all iOS developer’s and clients.
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A friend had this book and I got sucked into it just flipping through the pages. I’m not a designer, but the writing, design insights and case studies made it a joy to read. I had to get my own copy, which I couldn’t put down.
Highly recommended!
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